I have been fascinated by pixel art since I can remember. For years, I've been having fun experimenting with pixel art programs, and I fell in love with dithering when I started messing with my blog generator code. More generally, I have always loved visual art, but lacking what I thought were the necessary artistic skills for traditional painting methods, I never thought I could personally make it. Yet, exposure to the works of talented people on the Fediverse made me wonder about scribbling in pixels.

What if I tried crafting pixels by hand too? What could go wrong? (Everything can go wrong, I have no time for doing this!, says a side of my mind I choose to blatantly ignore).

I really love GIMP, but my past attempts with GIMP have never led me very far. Maybe it was because it is more general-purpose, so, never having done pixel art by hand, I wouldn't know how to adapt the workspace to the needs of my pixels.

Then Nico posted a screenshot of her Desktop. While I was admiring her icon pack, I noticed this name: Aseprite. When I looked up for it, I was blown away by the UI of this software: so vintage, so cool, I had to try it. (I know, I know, I'm the type who gets hooked by a book cover.)

Figure 1: Screenshot of Aseprite while showing my sprite of a dioxane molecule.

Here I want to leave my very first attempt at using Aseprite: a simple 16x16 binary image representing a molecule of 1,4-dioxane (basically the first thing I could think of).

Those are just some pixels scattered in a white field, but for my eyes, they hold a poetic charm.

Figure 2: A pixel art version of my Mastodon profile picture.

Immediately after, I embarked on something more exciting: the faithful reproduction of my Mastodon profile picture into its corresponding pixel art; it represents a 4-eyed me through the lens of a CGA0 4-color palette.

Things escalated quickly and I tried pixelating everything: old logos, random images, pictures of hallways and so on.

For this burst of passion, I am grateful to the pixel artists of the Fediverse, and particularly Nico, who accidentally introduced me to this lovely software. Because of them, I now aspire to craft many more works.